Sunday, April 12, 2009

Nelson: Progress...

This guy is sooo far from finish. Just wanted to post something up. This is by far not the final color scheme. There's some color, but the brown was just there to lay in a underlying value plan. I hope to take it to a more painterly finish so the lines - i hope- will be gone. This is it for now... More 2morrow

Tuesday, April 7, 2009

Link to Jean-Baptiste Monge

Hey everybody! Here is a link to that amazing artist JP brought in our last class, Monsieur Monge.
http://www.jbmonge.com/
Enjoy!

Sunday, April 5, 2009

What I have so far..

The Sea Cows

Don't Worry, Be Happy!

Hey guys. I see a few of you are concerned/confused about what to do. My advice would be to start out thinking about the coolest looking designs possible. Often times it's easy to get locked up thinking about how exactly something works. Don't paralyze yourself by trying to make it too logical. Remember, it only has to LOOK like it works! Also, I don't have a problem with slightly oversized characters, or characters who don't "act like they're supposed to." Just look at games and film. There are plenty of examples of anthropomorphized animals that do not adhere specifically to the rules of their species. Woody Woodpecker, Chester Cheeta, Yoshi, Kung Fu Panda--the list goes on. Feel free to push the boundaries of what's possible!

Don't forget that it has to have the illusion of functionality, but we are not, for the most part, mechanics or engineers. Try to strike a good balance between reality and fantasy.





HELP!!!!!!!!!


I've been stuck on this fan boat forever! So hard! I dont know what to do. it looks so stupid. My animal is a woodpecker. As charcters, they're not smart and all they do is peck on wood. They have thick heads to keep from headaches when pecking, so basically, they're kinda stupid. I know it sounds wierd and funny, but thats what I read up on them. They eat berries, nuts, and ants. I dontknow how else to incorporate hill-billie-ness to this. If i could get some advice to make this look somewhat mroe decent than now. Thanks.

Gilded. er.., my FANBOAT (rough)

Here's a rough pass before I take to finish. My idea is to give it a feel of a broken down old dock, while maintaining the look/feel of a Fanboat. This has been one of my main problems. I really would like to push it more, and I will admit I've been struggling with the design. My characters are a couple of crazy-hick Gators. They're gruff, impulsive, and not entirely coordinated. Any feedback would be highly appreciated... Thanks.
Hey all,

I haven't made it to class to show my ideations since I've been holed up at home being sick. I'm still trying to tie one idea down before Monday, so I'd really appreciate it you guys can point out which ones are more successful than others or let me know what I can do to improve them. The ones I'm partial to are the two big ones on top.
Thank you!

Saturday, April 4, 2009


Hey guys, I have been doing some more ideating since last class, and here is one of the drawings I came up with. Right now the idea I am going for is extreme, manly men, dangerous swamp rats. I kept the croc skull, but only the lower jaw as the basic boat structure. The engine is a modified blender motor, and it is encased in a beat-up rat trap. The two cans on the side are hairspray, and can be ignited to form a crazy dual flamethrower of DOOM. The driver uses the old joystick to steer, and by sitting on top of it he is pressing the throttle. Aside from liting competetors on fire, the gunner also uses the mousetrap on the top to launch items of himself to nearby boats.

I think this feels more like a boat than my previous ideas, but I would like to get some suggestions and criticisms to make it more agressive (this is the badguy car) before I show it to JP. Thanks!