I like it! Very clear. If you have time, it looks a little soft. You might try some really hard edges near your focal point.
Definetely says mask shop. I'd also say low contrast reflected light & slight clearer modeling on the foreground stuff. I'd make the spec low contrast & subtle, but clear. Right now the stuff looks kinda flat.
Hey Steph,This piece is like 90% there. For the sake of time and reading I'm gonna be a bit forward, sorry :).Foreground right. Your bricks feel off, in both perspective and consistancy of texture with the rest of the enviornment. The bricks should be much bigger if we are that close compared to the brick on the left side. If this place is as battered and bruised of a town that you walls suggest, then we should see cracks and chips in the bricks as well.(This is super easy to fix) Pen tool your whole right side element, transform then warp it till it feels right (essentially make this bigger in scale))Gradations: you get it. everything needs a gradations of value on the surface to feel "real" Trick is to butt the darker sides to the light sides of that gradation. That way you get super solid silouettes. I.E. you foreground elements on the right should gradate from darkest to lightest from left to right, rather than right to left. That will help clearly define what is in front versus what is in back (becuase right now it's blending in to the background elements because of the values)Speaking of values. A good tool is to always place your highest lever of contrast and variety of values where your P.O.I. (point of interest) is. If it's that door, then throw some more light on there and brighten up the overhang, and throw some highlights in and around it more, and maybe small hints of refelcted light on the metal work on the door.